How to play Spicy | Official Game Rules

Publish date: 2024-06-18

Once upon a time, 3 big cats became exhausted fighting to be top cat. They agreed to quit the fight and spice up their 9 lives with a hot spice eating contest! Alas, everyone was soon cheating, so the cats invented a very hot, often tearful, bluffing game.


Components


Setup

  • Shuffle all spicy cards (black) and deal 6 cards to each player as their hand.

  • The ing spicy cards create the draw deck.

  • Hold the World's End card (teal) upright next to the draw deck. Then, slide it into the deck at the approximate height determined by the number of players as indicated on the card.

  • Place the 3 trophy cards (white) next to the draw deck.

  • For a standard game, set aside the SPICE IT UP! cards (red). They will not be used in this game.

  • The youngest player takes the first turn.



  • Game Play

    Play proceeds clockwise until a card is challenged.

    You can either play a spicy card or pass. Players play their cards on top of the spicy stack and start a new spicy stack after each challenge.

    Curiosity Killed the Cat

    Do not look at any facedown cards! (Penalty: Draw 1 card to your hand).


    Play a Card

    Play 1 card from your hand facedown on the spicy stack and declare its number and spice trait.

    Note: Your declaration may be true, but it doesn't have to be.


    Note: If you make an invalid declaration (e.g., wrong spice), you must take back your card and pass.


    Pass

    Instead of playing a card, a player may say "pass" and draw 1 card from the draw deck. Then, the next player takes their turn.


    Challenge a Card

    The topmost card of the spicy stack can always be challenged. If someone passed, the player of the topmost card can still be challenged.

    Any player can challenge by laying their paw on the spicy stack and specifically calling either a wrong number or wrong spice.

    Example: "9 chili". "Not chili!!"

    Note: If you reveal the card without declaring number or spice, you immediately lose the challenge.

    Wilds

    Wilds show either all numbers or all spices, but they are always wrong if challenged for their missing trait.


    Resolving a Challenge:

    Reveal the top card of the spicy stack. Only the challenged trait (number or spice) matters. If the named trait is indeed wrong, the challenger wins. Otherwise, the challenged player wins.

    Example: After the challenge "Not chili!", a chili 5 is revealed. The player of the card wins the challenge.



    Trophies

    After playing the last card from your hand, you must announce it aloud.

    Note: If you forgot to declare your last card, you must take the card back into your hand and pass (draw 1 card).

    The next card can only be played after all players decide not to challenge.


    Collect a Trophy:


    Note: If you lose the challenge the game continues as normal.

    Put the trophy card next to your won spicy cards to score as points at the end of the game.


    Trophy Effects:

    Trophies can end the game:

    Otherwise, the game continues, and the player who collected a trophy draws 6 cards into their hand.



    End of the Game

    The game ends immediately in 3 cases:

    Note: If the World's End card is revealed, immediately stop drawing cards. Do not draw the World's End card!

    Scoring

    If a player has two trophies, they immediately win. Otherwise, all players score their won spicy cards (1 card = 1 point) and trophies (10 points each). Subtract one point for each card still in hand.

    Example: 1 trophy + 24 won cards - 4 cards in the hand: 10 + 24 - 4 points = 30 points.

    The player with the most points wins. In the case of a tie, all tied players win.



    Spice It Up! Variant

    In addition to the normal setup, place a random SPICE IT UP! card faceup next to the draw deck. The SPICE IT UP! card changes the basic rules for the entire game. Advanced players may add 2 cards.


    Spice It Up! Cards


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